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November 4, 2023November 4, 2023

Spatial Placement and Understanding

Posted By: Jared Bienz 1 Comment

Back in 2016, Fragments was my favorite demo on the HoloLens platform. In fact, it still is today. There’s just so much about it that

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Developing Tech 
April 6, 2022April 6, 2022

Neural Networks Demystified

Posted By: Jared Bienz 0 Comment HoloLens, MR, NeuralNetworks

This month I was honored to participate in the 2022 MIT Reality Hack. I’ll do a post on the event soon, but this post is

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Developing Tech 
September 26, 2021September 27, 2021

How Looking Glass makes you see 3D

Posted By: Jared Bienz 0 Comment Hardware, LookingGlass

I’ve been following Looking Glass for about 3 years now. I find the display tech amazing, but I couldn’t justify the price-to-value ratio until

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Developing 
June 21, 2021June 21, 2021

Unity Demo Configuration

Posted By: Jared Bienz 0 Comment HoloLens, Unity

Background Recently I’ve been working on a project to help partners demo their HoloLens solutions to potential customers. When it comes to demos, we

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Developing 
November 3, 2020July 12, 2022

Multithreading Handbook for Simulation Developers

Posted By: Jared Bienz 7 Comments Parallel, Threading, Unity

Multithreading can be hard to get right. But it’s also vitally important to getting simulations running smoothly on resource constrained mobile devices. In my

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Developing The Road Ahead 
June 16, 2020July 31, 2020

EnviroLight Meets HoloLens 2

Posted By: Jared Bienz 2 Comments Environment, HL2, Lighting, MRTK

It’s hard to believe that it’s been 4 years since our first HoloLens hacks. Some of those early events are still the most memorable

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Developing The Road Ahead 
May 8, 2018May 11, 2018

NLU for XR with LUIS

Posted By: Jared Bienz 0 Comment Azure, Input, LUIS, NaturalLanguage, Unity, XR

  Intro As mentioned above, this article is part of a series. If you haven’t read Part 1 – Natural Language for Simulations yet, I highly

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Developing The Road Ahead 
May 8, 2018May 8, 2018

Natural Language for Simulations

Posted By: Jared Bienz 0 Comment AI, Input, NaturalLanguage, XR

  Intro Natural Language Understanding (or NLU) is the study of teaching computers to understand humans — the way we communicate naturally. But how does

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Developing 
February 2, 2018January 31, 2023

Mixed Reality Analytics Sample

Posted By: Jared Bienz 0 Comment Analytics, Cloud, MR, Unity

This article shows how to use Mixed Reality Analytics to capture and review users interaction in your application. All the code is available on

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Developing 
August 17, 2016August 18, 2016

Add HoloLens to the VS Xaml Designer

Posted By: Jared Bienz 1 Comment 2D, Design, Xaml

UPDATE: Several people have contacted me today to let me know that they already have an option for ‘HoloLens 2D App’ in their Xaml

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Text to Speech for HoloLens

Text to Speech for HoloLens

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Multithreading Handbook for Simulation Developers

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EnviroLight Meets HoloLens 2

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Add HoloLens to the VS Xaml Designer

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Neural Networks Demystified
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Neural Networks Demystified

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NOTE: Several Road to MR authors work for Microsoft but the articles published here are representative of the authors own personal experience. Road to MR does not officially represent Microsoft nor the Mixed Reality team in any way.
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